Bài giảng Consumer Behavior 8e - Chapter 3: Learning and Memory - Hoàng Đức Bình

Chapter 3  
Learning and Memory  
CONSUMER  
BEHAVIOR, 8e  
Michael Solomon  
Learning Objectives  
When you finish this chapter you should understand why:  
• It’s important for marketers to understand how  
consumers learn about products and services.  
• Conditioning results in learning.  
• Learned associations can generalize to other things, and  
why this is important to marketers.  
• There is a difference between classical and instrumental  
conditioning.  
• We learn by observing others’ behavior.  
Hoang Duc Binh, MBA, 2008  
3-2  
Learning Objectives (cont.)  
• Memory systems work.  
• The other products we associate with an individual  
product influences how we will remember it.  
• Products help us to retrieve memories from our past.  
• Marketers measure our memories about products and  
ads.  
Hoang Duc Binh, MBA, 2008  
3-3  
Learning is a Process  
• Our tastes are  
formed as a result of  
a learning process,  
sometimes with  
painful results.  
Consumer Behavio
The Learning Process  
• Products as reminders of life  
experiences  
• Products + memory = brand  
equity/loyalty  
• Learning: a relatively  
permanent change in behavior  
caused by experience  
• Incidental learning: casual,  
unintentional acquisition of  
knowledge  
Hoang Duc Binh, MBA, 2008  
3-5  
Behavioral Learning Theories  
• Behavioral learning theories: assume that learning takes  
place as the result of responses to external events.  
Hoang Duc Binh, MBA, 2008  
3-6  
Figure 3.1  
Types of Behavioral Learning Theories  
Classical conditioning: a  
stimulus that elicits a  
response is paired with  
another stimulus that  
initially does not elicit a  
response on its own.  
Instrumental conditioning  
(also, operant conditioning):  
the individual learns to  
perform behaviors that  
produce positive outcomes  
and to avoid those that yield  
negative outcomes.  
Hoang Duc Binh, MBA, 2008  
3-7  
Classical Conditioning  
Ivan Pavlov and his dogs  
• Rang bell, then squirt dry meat  
powder into dogs’ mouths  
• Repeated this until dogs salivated  
when the bell rang  
• Meat powder = unconditioned  
stimulus (UCS) because natural  
reaction is drooling  
• Bell = conditioned stimulus (UC)  
because dogs learned to drool  
when bell rang  
Click to play  
Pavlov’s dog game  
• Drooling = conditioned response  
(CR)  
Hoang Duc Binh, MBA, 2008  
3-8  
Discussion Question  
• In the 1980’s, the Lacoste  
crocodile was an exclusive  
logo symbolizing casual  
elegance. When it was  
repeated on baby clothes  
and other items, it lost its  
cache and began to be  
replaced by contenders such  
as the Ralph Lauren Polo  
Player.  
• Can you thing of other logos  
that have lost their prestige  
due to repetition?  
Consumer Behavior  
Marketing Applications of Repetition  
Repetition increases learning  
• More exposures = increased brand awareness  
• When exposure decreases, extinction occurs  
• Example: Izod crocodile on clothes  
• However, too MUCH exposure leads to advertising wear  
out  
Hoang Duc Binh, MBA, 2008  
3-10  
Marketing Applications of Stimulus  
Generalization  
Stimulus generalization: tendency for stimuli similar to a  
conditioned stimulus to evoke similar, unconditioned  
responses.  
• Family branding  
• Product line extensions  
• Licensing  
• Look-alike packaging  
Hoang Duc Binh, MBA, 2008  
3-11  
Masked Branding  
Consumer Behavior  
Discussion  
Some advertisers use well-known songs to promote their  
products. They often pay more for the song than for  
original compositions.  
• Why do advertisers do this? How does this relate to  
learning theory?  
• How do you react when one of your favorite songs  
turns up in a commercial?  
• If you worked for an ad agency, how would you select  
songs for your clients?  
Hoang Duc Binh, MBA, 2008  
3-13  
Instrumental Conditioning  
• Behaviors = positive outcomes or negative outcomes  
• Instrumental conditions occurs in one of these ways:  
• Positive reinforcement  
• Negative reinforcement  
• Punishment  
• Extinction  
Hoang Duc Binh, MBA, 2008  
3-14  
Instrumental Conditioning  
Hoang Duc Binh, MBA, 2008  
3-15  
Figure 3.2  
Instrumental Conditioning (cont.)  
• Reinforcement schedules include:  
• Fixed-interval (seasonal sales)  
• Variable-interval (secret shoppers)  
• Fixed-ratio (grocery-shopping receipt programs)  
• Variable-ratio (slot machines)  
Hoang Duc Binh, MBA, 2008  
3-16  
Cognitive Learning Theories:  
Observational Learning  
We watch others and note reinforcements they  
receive for behaviors  
• Vicarious learning  
• Socially desirable models/celebrities who use or  
do not use their products  
Hoang Duc Binh, MBA, 2008  
3-17  
Observational Learning (cont.)  
• Modeling: imitating others’ behavior  
Hoang Duc Binh, MBA, 2008  
3-18  
Figure 3.3  
Role of Memory in Learning  
• Memory: acquiring information and storing it over time so  
that it will be available when needed  
• Information-processing approach  
• Mind = computer and data = input/output  
Hoang Duc Binh, MBA, 2008  
3-19  
Figure 3.4  
How Information Gets Encoded  
• Encode: mentally program meaning  
• Types of meaning:  
• Sensory meaning, such as the literal color or shape of  
a package  
• Semantic meaning: symbolic associations, such as  
the idea that rich people drink champagne  
• Episodic memories: relate to events that are personally  
relevant  
Hoang Duc Binh, MBA, 2008  
3-20  
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